Nerd Dice: Character Background: Timor the Troll
Campaign: Changeling: Bellingham Chronicle Date: 27 Apr 2004
Timor is a rare Changeling with the fortune to be born to Changeling parents. His mother, Dame Ursula, is a sidhe knight loyal to House Liam, who struggles to overcome her House's stigma. She met and married Fadil, an eshu diplomat who travels between noble courts.
With the encouraging and glamour-filled environment created by his parents, Timor underwent his Chrysalis at a young age, revealing the proud mein of a Troll. Now 12 and nearing the end of his childling seeming, Timor is tall and well-built. With a look of confidance and age beyond his years, both mortal and Changeling alike more often than not take him to be older then he is. However, those who know him well often frustrate him with behavior that he feels is overprotective and patronising.
Timor was born and raised in Bellingham, though he often travels with his father when on diplomatic business. He is already well acquainted with the rules of courtly behavior. He has little experience with commoners and their more laid back, democratic way of life.
Despite the time spent with his father, his role-model is his mother, whom he always emulates. Brought up to stand up for and protect those weaker than himself (particularly mortals), and to help the needy, Timor aspires to follow in his mother's footsteps, to accomplish great deads and to gain the noble title of knight in the service of a true and just Leige.
To mortals, Timor looks like a rather tall kid for his age, lean and athletic. True to his kith, in his faerie mein he is even taller at a towering seven feet and taut muscles. His skin is slaty and his eyes are a piercing icy green.
| Character Stats | |||||
|---|---|---|---|---|---|
| Name: | Timor | ||||
| Court: | Seelie | ||||
| Seeming: | Childling | ||||
| Legacies: | Regent/Ringleader | ||||
| Kith: | Troll | ||||
| House: | N/A | ||||
| Attributes | |||||
| Physical | Social | Mental | |||
| Strength: Immovable | 4 | Charisma: Assuring | 4 | Perception: | 3 |
| Dexterity: | 3 | Manipulation: | 1 | Intelligence: | 2 |
| Stamina: Tireless | 4 | Appearance: | 3 | Wits: | 3 |
| Abilities | |||||
| Talents | Skills | Knowledges | |||
| Alertness: | 3 | Etiquette: | 3 | Enigmas: | 2 |
| Athletics: | 1 | Leadership: | 3 | Investigation: | 2 |
| Brawl: | 3 | Melee: | 1 | Politics: | 1 |
| Dodge: | 1 | Stealth: | 1 | ||
| Empathy: | 3 | Survival: | 1 | ||
| Intimidation: | 3 | ||||
| Advantages | |||||
| Backgrounds | Arts | Realms | |||
| Contacts: | 2 | Primal: | 1 | Nature: | 2 |
| Mentor: | 3 | Wayfare: | 2 | Fae: | 1 |
| Dreamer: | 1 | Prop: | 1 | ||
| Scene: | 1 | ||||
| Other Traits | |||||
| Merits and Flaws | Tempers | ||||
| Willpower: | 2 | ||||
| Glamour: | 5 | ||||
| Banality: | 1 | ||||